Event Results 2010
4 December 2010
“Suit Up!” Challenge Night
Our last Challenge Night of the year saw most of the player’s decked out in suits in an homage to How I Met Your Mother’s Barney Stinson. This celebration night was to be contested over 5 different individual game formats that had not previously been played for a Challenge Night
Competition Points were earned for a players rank in each game with the winner decided on overall Competition Points at the end of the night. Special bonus points were also gained for the best Suit Up!
All the usual suspects were participating with some results swinging back and forth depending on the game format. The night would only be won by the consistent players.
Congratulations to The Unbearable Sock for winning his second consecutive Challenge Night. While The Unbearable Sock didn’t blast everyone away in every game he played very consistently to make his way to the top. Once again we had a tie in the placings with JJ and Daemon both taking out second place. A very special mention to newcomer Simon who played well with limited knowledge and experience to place third.
(Winning scores based on total ‘competition points’ over 5 games played plus bonus Suit Up! Points)
6 November 2010
“Wedlock” Challenge Night
Wedlock is essentially a mystery doubles game. When the game starts players are randomly paired together by the computer. The aim of the game is to gain enough special points to unlock from your partner. The disadvantage of remaining locked together is that whenever your partner is deactivated, so are you. It’s not all bad though, if your partner gets a special ability so do you. After you have activated the unlock you won’t get deactivated when your partner does but you will still get their special abilities when they do.
Scoring for this competition was to be an accumulated score over 5 games plus bonus points for unlocking from your partner. Due to the random nature of the game it was anyone’s guess who would come away with victory this month.
As expected as the games progressed, results were overall very close. A few players found out that they need to work on their impromptu teamwork as they had difficulties playing with someone they haven’t played with before. Everyone played well with good sportsmanship displayed during the night. Players enjoyed their breaks by rehydrating on the hot night and eating the pizza supplied by Funzone.
After all was said and done the final results were fairly close with everyone managing to unlock at least once during the night. Congratulations to The Unbearable Sock for finally taking home a gold medallion for first place. Black Commander played consistently and won another silver with Hobo taking home the extreme limited edition mis-engraved bronze medallion. Also a special mention for fourth place Moy, a quiet achiever who shows some great potential.
(Winning scores based on total score over 5 games played plus 801 points for each time they unlocked)
2 October 2010
“Highlander” Challenge Night
The Highlander format is an elimination game revolving around ‘missile’ function of the Laserforce equipment. Players score points as normal by tagging players and base targets, however if a player manages to ‘missile’ an opponent, the player who has been deactivated by the ‘missile’ is eliminated from the game and all their points are given to the player who eliminated them. The winner of an individual game is the last player in the game, if more than one player remains the winner is the player with the most amount of points.
Due to the more complex way that this game works, it was decided the ‘competition points’ would be given to players based on their ranking in each game, 10 points for 1st, 9 points for 2nd and so on until 1 point for 10th place and every place after. Bonus ‘competition points’ were awarded to players who managed to eliminate a player (1 point per Eliminated player). Winner of the Challenge Night was the player with the most ‘competition points’ after 5 games.
This month saw a few newcomers who will hopefully become regulars, dive head first into semi-competitive lasertag and considering the nature of this format, they didnt do to bad. Moy started the night strongly being one of two players remaining in the first game, unfortunately he couldn’t maintain the standard over 5 games. Kerminator had a slow start but really got in a groove in the last two games. With more experience these new players will be battling it out for places in the coming months.
With bonus points up for grabs for eliminations players knew that finding a quiet place to survive the game wasn’t going to be enough for them to win the night. This encouraged players to risk elimination while in search of a points advantage. This made for some great gameplay and was really good to watch. Their were only points four points separating the top in the final results… with a tie for third place! Congratulations to all players for making this Challenge Night a really fun night. Also Congratulations to Black Commander and The Unbearable Sock for tieing the bonus prize of ‘Rocket Man’ for the most eliminations.
(Winning scores based on ‘competition points’ over 5 games played)
4 September 2010
“Gladiator” Challenge Night
Gladiator was chosen as September’s game format. This lives elimination game was going to put every player to the test. With lower level players being given a decent advantage of starting with several more lives than their higher level and more experienced counterparts. Once again a few of the regulars were confused and turned up on the wrong night.
After having to adjust to the arena modifications last month, most players seemed to adapt quickly to the fresh changes on the bottom level of the arena. Before the night commenced, players were informed on how winners we to be found with the Gladiator format. It was decided that because the format handicapped lives instead of points, lives remaining would be the main indicator as to achieve a winner. If players were even on lives remaining, then points would come into play. This would encourage players to seek out points rather than hide to try and conserve lives.
Each month players improve and the difference between players gets less and less. This was evident when before starting the last game of the night, the top four places were separated by four lives and a couple hundred points. Again the last game of the night would decide the final placings.
When the dust settled after the final game the top four had reshuffled again, unfortunately for Shansy, she somehow managed to avoid a placing. With a little more practice Shansy will be a name to look out for in the winners list in months to come.
(Winning scores based on total lives remaining over 5 games played)
7 August 2010
“Doubles” Challenge Night
August’s Challenge Night was based on a standard game format with teams of two competing for honours. As with all Challenge Night’s, automatic handicapping was utilised to make it harder for the more experienced players. This month Challenge Night was moved to the first Saturday of each month to make it easier for people from outside of town to compete in future events. This however caused a little confusion with a couple of regulars who forgot.
After the first game it was obvious to all players that an added challenge to the night would be adapting to how the refurbished parts of the arena played. This made for an interesting night.
Several games in, a couple of regulars were having a bad month, not being able to effectively adjust to the new layout and struggling with having to tag the lower level players multiple times to deactivate them. With performances fluctuating slightly throughout the night things were very tight going into the last game. The top three places were only separated by an average of 400 points, with fourth close behind as well. The last game could end up being a make or break for every placing position.
Congratulations go to winners and newcomers Milo and Sandman for achieving the highest score of the night in their last game to secure first place. Second place went to Torchwolf and Hindstalker who managed to outscore third place Major Dave and Pain Train by enough points in the last game to leap frog them. Also, special mention goes to the combination of Toiger and Giggles (Giggle Bee) who improved in every game as the night went on and fought hard to pick themselves out of last spot.
(Winning scores based on an average over 6 games played)
4 July 2010
“Capture The Flag” Challenge Night
Once all the players arrived for our Capture The Flag Challenge Night, teams were evenly split by several of the staff. These teams then went off to discuss tactics and the all important team name.
Team Bazinga! VS. Team No Idea. Teams went head to head and battled it out over 6 well played games. Four of these were standard Capture The Flag and the final two were Rockhampton’s own variation of the game known as Running Flags. In this variation the flag is an actual player instead of a stationary base.
Bazinga! got off to a flying start with a solid win over No Idea. This loss inspired No Idea who recovered to win the next three games. One more win from the two remaining games would have secured the trophy for No Idea. All the pressure was on Bazinga!, having to win both games just to draw even, then it would come down to points. Bazinga! rose to the challenge with some swift flags and some clever maneuvering from their flag player to just win the second last game. Challenge Night went down to the wire and both teams could be commended for the spirit in which they played the games. Both teams were desperate to win the last game and get their name on the shield. Unfortunately No Idea couldn’t regain their good form with Bazinga! dominating the final game to win it convincingly.
Team Bazinga! prevailed and walk away with the shield winning by a margin of 29 Frags, on countback.
(Teams even on games won. Frag countback, Bazinga! wins 567-538 )
6 June 2010
“Tag” Challenge Night
(Information from this night is still being edited and reviewed, it will be posted as soon as it is complete)
2 May 2010
“Shadows” Challenge Night
Our first Challenge Night was enjoyed by all competitors. Players new to the format adapted quickly through the practice games. The games became more challenging as players got used to the arena and format.
The eventual winners walked away proudly claiming the first lot of Challenge Night medallions up for grabs and donated JB HIFI Gift cards. No one walked away empty handed with all competitors receiving encouragement awards for their efforts.
(scores are average over 5 Finals games)